Wednesday 23 March 2011

Environment work

Here are a few renders of one of the environments I worked on for DJ Hero 2, I converted all the shaders to mental ray for all the nice reflections and soft shadows : )





Below are some viewport captures from 3D Studio Max of the vertex coloured mesh.



Wednesday 9 March 2011

3D Assets - Personal

Here is character I created for an animator colleague, it's based on a mexican wrestler and inspired by characters from the lucha libre comic. I've also included a few of the concept sketches I did in working towards this final character. He went through various stages of grumpiness, rotundness and age range :)

Monday 7 March 2011

3D Assets - Work Related

Here are a few of the environment assets I created for DJ Hero 2 at Freestyle games. These are captured from the Max viewport and all have direct x shaders applied.



The following are guns I created at Swordfish studios for 50 Cent: Blood on the Sand. The Main images are Mental Ray renders from Max using my source texture assets, and there is also a standard render to show the original diffuse more clearly. All weapons are 3rd person only and some are heavily modified versions of the original weapons. I have a couple more weapons and I'll post those later.